

#ifndef LIST_BOMB_H
#define LIST_BOMB_H_

//#include <time.h>
#include "../include/game.h"
#include "../include/map.h"
#include "../include/player.h"
#include "../include/misc.h"
#include "../include/level.h"
#include "../include/bomb.h"

typedef struct s_bomb *t_bomb;
typedef struct s_listbomb *t_listbomb;

extern t_listbomb list_new(void);
extern t_listbomb list_add(t_listbomb, t_bomb);
extern int  list_is_empty(t_listbomb);
extern void list_print(t_listbomb);
extern void list_free(t_listbomb);

#endif /* LIST_BOMB_H_ */
